It Takes Two on Nintendo Switch has become the gold standard for couch co-op gaming, and for good reason. This isn’t your typical adventure game, it’s a carefully crafted experience designed to force two people into genuine teamwork, where one player’s strength becomes another’s weakness. If you’re considering jumping into this game, or if you’re already neck-deep in a playthrough with a friend or partner, this guide covers everything you need to know about making the most of It Takes Two on Switch. We’ll walk through what makes it special, how it performs on Nintendo’s handheld powerhouse, and whether it’s worth your money and time in 2026.
Table of Contents
ToggleKey Takeaways
- It Takes Two on Nintendo Switch delivers the gold standard for couch co-op gaming through its asymmetrical ability system that makes both players equally essential to progression.
- The game runs at 30 FPS with 1080p docked and 720p handheld resolution, offering solid performance for puzzle-solving and timing-based challenges despite occasional dips during effects-heavy sequences.
- At $29.99 for 12-15 hours of story-driven content with no DLC or filler, It Takes Two on Switch provides exceptional value and high replay potential when played with different partners.
- The narrative arc between Cody and May explores themes of communication and compromise in relationships, delivering emotional depth that resonates beyond typical co-op gaming experiences.
- Local co-op on docked Switch offers the superior experience with larger screen visibility, while online cross-region play is supported through peer-to-peer connectivity for long-distance friends.
- Success in It Takes Two depends on player communication and willingness to engage emotionally with the story; the game is not designed for solo play or AI companions.
What Is It Takes Two?
Game Overview And Core Mechanics
It Takes Two is a cooperative adventure game developed by Hazelight Studios and published by EA. At its core, it’s about Cody and May, a couple on the brink of divorce, who get transformed into dolls by a magical book and forced to work together to return to their human forms. Sounds weird? It absolutely is, and that’s part of its charm.
The gameplay doesn’t follow traditional action-RPG rules. Instead, both players move through the world simultaneously, and the game’s entire design philosophy revolves around complementary abilities. One player might wield a hammer while the other can manipulate gravity. Neither ability is universally “better”, they’re just different, and you need both to progress. This design choice means you can’t brute force your way through challenges alone: cooperation isn’t optional, it’s mandatory.
Patrol sequences see players navigating environments filled with traps, puzzles, and obstacles that require split-second timing and communication. Combat encounters are fast-paced but strategic, demanding you cover each other’s vulnerabilities. Meanwhile, exploration rewards curiosity with mini-games and collectibles that add charm to the journey.
Why It Takes Two Stands Out in Co-Op Gaming
Most co-op games treat cooperation as a feature. It Takes Two treats it as the entire foundation. When you’re stuck on a puzzle, you can’t succeed by having one player power through while the other tags along. You’re both equally critical to moving forward.
The game’s creativity is relentless. Just when you think you’ve seen what the game offers, it pivots entirely. One chapter might focus on a spacious mansion filled with environmental puzzles. The next throws you into a garden where you’re tiny, and a watering can becomes a full-scale obstacle. Developers continuously introduce new mechanics, ensuring the 12-15 hour campaign never feels stale.
There’s also an emotional weight here that separates It Takes Two from typical co-op fare. The story between Cody and May isn’t just background noise, their relationship arc is the spine of the experience. Watching them shift from resentment to reluctant cooperation to genuine partnership hits different, especially if you’re playing with someone you actually care about.
Playing It Takes Two on Nintendo Switch: What You Need to Know
System Requirements and Performance
It Takes Two isn’t the most demanding title you’ll throw at the Switch, but performance matters when you’re relying on split-second timing during puzzles and combat. The game runs at a target 1080p in docked mode and 720p handheld, with 30 FPS as the locked framerate. This is important: it’s 30 FPS, not 60. If you’re coming from high-refresh gaming, you’ll notice it, but the game’s deliberate pacing makes 30 FPS acceptable.
You’ll need 7.9 GB of storage, so a microSD card isn’t optional if you’re running a standard Switch. Load times between chapters are moderate, roughly 15-20 seconds on average. During extended play sessions, this adds up, but it’s not deal-breaking.
The Switch version released in November 2021, so it’s had time to mature. Most performance issues from launch have been patched. That said, occasionally you might see framerate dips during particularly hectic sequences with lots of on-screen effects. These are rare but worth knowing about if frame consistency is critical to your enjoyment.
Handheld play requires a Pro Controller or a pair of Joy-Cons. Standard Joy-Con controllers work, but the smaller form factor makes extended play uncomfortable for some people. If you’re serious about It Takes Two, a Pro Controller or split setup is strongly recommended.
Handheld vs. Docked Mode Experience
It Takes Two was designed primarily as a couch experience, and that philosophy shows when you play handheld. The game supports single-screen handheld play for local co-op, meaning both players share one screen and watch each other’s actions. This works surprisingly well for puzzle-solving but can feel cramped during combat, especially if your TV is more than a few feet away.
Docked mode is the superior experience. A larger screen gives both players better visibility of the environment, puzzle mechanics, and enemy positions. If you’re playing online co-op, one player on handheld and one on a TV makes sense. For local co-op, docking the Switch is almost always better unless you’re dealing with space constraints.
Handheld performance is identical to docked in terms of framerate and resolution scaling, so the choice is purely about comfort and visual real estate. If you’re playing for more than an hour in handheld mode, fatigue becomes a factor. The Joy-Cons’ smaller buttons also mean more accidental inputs during intense moments.
Game Features and Gameplay Elements
Unique Ability Combinations and Character Development
The dual-ability system is what makes It Takes Two mechanically distinct. Each chapter introduces fresh mechanics tied to specific tools or powers. Early on, Cody has the hammer and May has a nailgun, simple enough, but the game escalates from there.
Later chapters introduce mechanics like:
- Gravity manipulation: One player moves normally while the other walks on walls or ceilings
- Time distortion: One player freezes time while the other navigates a frozen world
- Size shifting: Players become tiny or giant depending on the chapter, altering how they interact with the environment
- Shared mechanics: Some sections require both players to work a puzzle simultaneously using different tools
The genius of this design is that neither player’s ability is “stronger.” A hammer isn’t better than a nailgun, they’re just different solutions to different problems. In combat, one player might stun enemies while the other deals damage. You’re not competing for contribution: you’re dividing responsibility.
Character progression happens narratively rather than mechanically. You don’t unlock new abilities through grinding, new tools appear as the story demands them. This keeps the pacing tight and ensures every new mechanic feels earned rather than forced.
Puzzle Design and Environmental Interactions
Puzzles in It Takes Two range from straightforward (“hit this switch, friend presses this button”) to genuinely mind-bending (“synchronize your movements while one player is upside-down”). The best part? Almost every puzzle has multiple solutions. If you’re stuck, communication often reveals that your partner saw a path you missed.
Environmental interactions are a huge part of the experience. Objects in the world aren’t just decorative, they’re interactive. That potted plant? You might need to move it to reach a ledge. The water stream? It’s not scenery: it’s a puzzle element. This makes exploration feel purposeful and rewarding.
The game avoids the “puzzle wall” syndrome that plagues some cooperative titles. When you’re truly stuck, the game hints without outright solving it. Some chapters even include optional challenge rooms for players who want extra difficulty. These aren’t mandatory, so casual players won’t feel locked out, but completionists have content to dig into.
Story, Setting, and Emotional Impact
The Narrative Journey
Cody and May start the game as a couple filing for divorce. Neither wants to see the other, their marriage has deteriorated into resentment. Then the Book of Love intervenes, transforming them into dolls and forcing them to cooperate. It’s a high-concept premise that could’ve been corny in the wrong hands.
The genius is in the execution. Early chapters are tense, Cody and May are angry at each other, and that friction bleeds into the dialogue. As they progress, the tone shifts. They start communicating with purpose rather than spite. By the game’s end, their dynamic has evolved entirely. It’s not a fairy tale reconciliation: it’s messy, real, and earned through shared struggle.
The setting changes frequently. You start in a house, venture through a garden, end up in a body, travel to a theme park, and even take a detour into a spaceship. Each location is thematically connected to the emotional beats of the story. The garden mirrors their relationship’s decay. The body chapter explores intimacy and vulnerability. The game uses environmental storytelling to reinforce character development.
Side characters you meet are memorable and often tragic. There’s depth here that you don’t typically see in co-op titles. Dialogue is sharp, funny, and occasionally heartbreaking.
Themes and Character Relationships
At face value, It Takes Two is about saving a marriage. Dig deeper, and it’s about communication, compromise, and the work relationships actually require. The game never tells you the relationship is perfect afterward. It just shows two people who’ve learned to see each other again.
The relationship between Cody and May is the emotional core, but the game explores other connections too. You encounter NPCs struggling with their own relationships, some tragic, some hopeful. It’s thematically consistent: relationships are hard, and the work is worth it.
Platforms like Game Informer have praised It Takes Two for threading this narrative needle without becoming preachy. The game trusts players to interpret the ending and carry their own conclusions into their real-world relationships. Some players report that playing It Takes Two with a partner actually improved their communication. That’s the mark of genuinely impactful storytelling.
Tips and Strategies for Success
Essential Tips for New Players
Communication is king. Seriously. Call out what you see, what you’re doing, and what you need your partner to do. “I’ve got enemies on the left” is infinitely more useful than angry silence when things go wrong.
Don’t hoard the camera. In single-screen handheld or docked co-op, the camera follows both players. If one player runs off-screen, the view locks to keep both visible. Understanding camera behavior prevents cheap deaths.
Experiment with tools and mechanics. The game rarely locks you into one solution. If the obvious approach isn’t working, try using your ability in an unconventional way. Walls sometimes hide secret paths. Gaps sometimes have indirect solutions. Curiosity is rewarded.
Take breaks during combat. Long fight sequences are exhausting when you’re coordinating. If you’re both frustrated, it’s okay to pause and reset. Frustration kills communication, and communication is your lifeline.
Collect the optional items. Mini-games and hidden content don’t block story progress, but they flesh out the world and provide characterization. Plus, some are genuinely fun distractions.
Common Challenges and Solutions
“We keep failing the same puzzle.” Stop trying variations of the same approach. Talk through what the puzzle is asking. What does each player see? What’s their role? Often, one player has information the other missed.
**”Combat feels overwhelming.” ** Focus on survival over damage. Coordinate defensive positions. One player can cover while the other attacks. Alternating attack and defense patterns works better than both going full aggression.
**”The game feels unfair sometimes.” ** Difficulty spikes exist, but they’re usually skill checks rather than RNG-based unfairness. If you’re stuck for more than 10 minutes, revisit the checkpoint and ensure both players understand their mechanical role.
“Performance is choppy during busy sequences.” This is mostly unavoidable on Switch hardware. Lower your expectations during hectic moments, and remember that 30 FPS is stable enough for puzzle-solving, it’s just noticeable during cinematic sequences.
“One of us is much better at games.” This is actually where It Takes Two shines. The game doesn’t require equal skill, it requires equal contribution. A skilled player controlling the hammer isn’t inherently better than a less-skilled player controlling the nailgun. Roles matter more than reflexes.
Multiplayer Modes and How to Play Together
Local Co-Op Setup and Controls
Local co-op on Switch is straightforward. Dock the Switch, connect two controllers (either two Joy-Cons paired separately or two Pro Controllers), and start a game. The game detects both controllers and boots directly into co-op mode, no menu navigation needed.
For Joy-Con setup, each player gets one Joy-Con (left and right don’t matter: the game auto-detects). If you’re using a Pro Controller, one player holds it normally. The game’s button mapping automatically adjusts based on controller type.
Handheld co-op works identically, but both players share the screen. On the Switch’s 6.2-inch screen, this is cramped, but it’s functional for shorter sessions. Split JoyCon mode works here too, though the smaller form factor makes precision inputs harder.
Button layout uses standard Switch conventions: A to jump, B to interact, Y for primary abilities, X for secondary. Bumpers and triggers handle context-sensitive actions. If you need to rebind controls, you can do so in the pause menu, though the defaults are intuitive enough that most players never bother.
Pro tip: If one player gets motion sickness from handheld play or from watching the split-screen camera, docked mode with one controller per player is the best alternative.
Online Co-Op Features and Connectivity
Online co-op is where It Takes Two truly shines for long-distance friendships. You can play with a partner anywhere in the world, and the connection is peer-to-peer rather than server-based, which usually means low latency.
To start an online session, the host creates a lobby and invites their friend via Nintendo Switch Online (a subscription is required). The invitee accepts, and you’re paired. Connection setup is automatic, no port forwarding or technical setup needed.
Online performance is solid in most cases. Latency is minimal enough that puzzle-solving feels responsive. Combat is slightly more forgiving online due to the nature of peer-to-peer architecture, so you won’t notice lag during action sequences.
If connection drops, the game has a rejoin feature. If you get disconnected mid-chapter, you can hop back in from the last checkpoint without losing progress. This is huge for longer sessions where internet hiccups happen.
One catch: It Takes Two doesn’t support cross-platform play. Switch players can only play with other Switch players. If your friend is on PC or PlayStation, you’ll need to find an alternative or convince them to play on Switch.
For setup clarity, resources like Twinfinite’s guides break down online connection troubleshooting if you hit snags. Most players connect without issues, but if your NAT type is restrictive or your ISP blocks ports, you might need to fiddle with router settings.
Pricing, Availability, and DLC Content
It Takes Two launched at $29.99 on Nintendo Switch in November 2021, and that’s still the standard price on the eShop. At $29.99 for a 12-15 hour campaign with zero padding and unlimited replay value, it’s a solid investment. You’re paying less than you would for many shorter single-player AAA titles.
Availability is global. The game is available on the Nintendo eShop in every region, with no geo-locking. If you’re in Europe, North America, or Asia, you can download it directly to your Switch.
About DLC: It Takes Two has no DLC. The game shipped complete, and EA has committed to keeping it that way. No cosmetic passes, no battle passes, no cosmetics. What you buy is what you get, and that’s refreshing in an industry obsessed with post-launch monetization.
Sales occasionally drop the price to $19.99 during holiday seasons (Black Friday, Christmas, summer sales), so if you’re not in a hurry, patience might reward you with a discount. But, at $29.99 full price, the value-to-content ratio is already excellent.
Physical copies were released but are harder to find now due to age. The eShop version is your most reliable route. Make sure you have at least 8GB of free storage before downloading.
Is It Takes Two Worth Buying on Switch?
Pros and Standout Qualities
Best-in-class co-op design. No game does cooperative gameplay better than It Takes Two. The asymmetrical ability system ensures both players feel essential from start to finish.
Exceptional value. $29.99 for 12-15 hours of polished content with zero filler is exceptional. Replay value is high, most players want to experience it again with different partners.
Emotional storytelling. The Cody-and-May narrative arc is genuinely moving. This game has made relationship counselors and couples recommend it. That’s not hyperbole.
Creative variety. The game never repeats itself. Each chapter introduces new mechanics, environments, and gameplay paradigms. You’re never bored.
Works offline and online. Local co-op is incredible for couch gaming. Online co-op lets you play with distant friends. Both implementations are solid.
Accessible difficulty. The game scales gracefully. Casual players can finish it without struggle. Completionists have optional challenge rooms to tackle. Difficulty is tuned for cooperation, not punishment.
Resources like Game Rant consistently rank It Takes Two among the best Switch co-op experiences, and for good reason. It’s a game that respects your time and delivers a complete package.
Potential Drawbacks and Considerations
30 FPS framerate. If you’re coming from high-refresh gaming, the locked 30 FPS is noticeable. The game’s pacing makes it acceptable, but it’s not smooth if you’re used to 60 FPS.
Requires a reliable partner. It Takes Two isn’t a game you can play solo with AI. You need an actual second person, and they need to engage with the story and mechanics. If your co-op partner doesn’t care about the experience, it diminishes the impact significantly.
No cross-platform play. If your friend plays on PC or PlayStation, you can’t team up. You’re limited to other Switch owners.
Handheld-only sessions feel cramped. If both of you only have handheld available (unlikely, but possible), the single-screen setup is rough for longer sessions.
Emotional weight isn’t for everyone. If you’re looking for lighthearted fun, It Takes Two’s relationship narrative might feel heavy-handed. Some players want pure gameplay without story weight. This game is story-forward.
Performance dips during intense scenes. Rare but noticeable framerate drops happen during particularly effects-heavy sequences. Not a deal-breaker, but worth knowing.
Limited replayability for solo players. Once you finish it, there’s no “new game+” or randomized content. Most value comes from playing it again with different people.
For context on Nintendo Switch games broadly, the Nintendo Switch category at Trishmorse covers dozens of titles. It Takes Two stands apart because it’s specifically designed around cooperation in ways most games aren’t.
Worth buying? Yes. It Takes Two on Switch is one of the console’s best games. If you have someone to play with and you value cooperative experiences, this is a no-brainer purchase. If you need a solo experience or you’re primarily a handheld player, the drawbacks become more significant. But for what it sets out to do, deliver an unforgettable co-op adventure, it absolutely succeeds.
Consider what How to Hook Up a Nintendo Switch to a TV covers: docking your Switch properly enhances the experience significantly. It Takes Two is the exact kind of game that benefits from larger screen real estate and proper audio setup.
Conclusion
It Takes Two on Nintendo Switch represents everything cooperative gaming should be: a shared adventure that respects both players’ contributions, surprises them mechanically at every turn, and tells a story that sticks with you long after the credits roll. Yes, it’s 30 FPS. Yes, you need another person. Yes, performance occasionally hiccups during hectic moments.
But here’s the thing: none of that matters when you’re 8 hours into the campaign, and you and your co-op partner nail a puzzle you’ve been stuck on for 20 minutes. Or when the story hits an emotional beat that catches you both off-guard. Or when you’re laughing at dialogue that lands perfectly because you’re living through it together.
At $29.99, It Takes Two is an investment in an experience that works as a relationship reset button, a friendship-strengthening tool, or just a genuinely fun adventure. The Switch version is the definitive “take it anywhere” way to experience it, even if docked on a TV is the optimal setup.
If you’re on the fence, ask yourself one question: Do you have someone you want to spend 12-15 hours with in a game that demands communication and cooperation? If the answer is yes, buy it. You won’t regret it.

